Systems issues in networked multiplayer games
In the Donnybrook project, we are investigating ways to improve the scale, security, and performance of networked multiplayer games.
- Ashwin Bharambe, John R. Douceur, Jacob R. Lorch, Thomas Moscibroda, Jeffrey Pang, Srinivasan Seshan, and Xinyu Zhuang, Donnybrook: Enabling large-scale, high-speed, peer-to-peer games, in Proceedings of the Conference on Computer Communications (SIGCOMM), Association for Computing Machinery, Inc., Seattle, WA, August 2008
- John R. Douceur, Jacob R. Lorch, and Thomas Moscibroda, Maximizing total upload in latency-sensitive P2P applications, in Proceedings of the 19th ACM Symposium on Parallelism in Algorithms and Architectures (SPAA), Association for Computing Machinery, Inc., San Diego, CA, June 2007
- John R. Douceur, Jacob R. Lorch, Frank Uyeda, and Randall C. Wood, Enhancing game-server AI with distributed client computation, in Proceedings of the 17th International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV), Association for Computing Machinery, Inc., Urbana, IL, June 2007
- Jeffrey Pang, Frank Uyeda, and Jacob R. Lorch, Scaling peer-to-peer games in low-bandwidth environments, in Proceedings of the 6th International Workshop on Peer-to-Peer Systems (IPTPS), Bellevue, WA, February 2007