We use data from Xbox games to investigate the impact of social play, retention of players, and usage of game features. All this can help to inform engineering decisions during game development.
Jeff Huang, Thomas Zimmermann, Nachiappan Nagappan, Charles Harrison, and Bruce Phillips, Mastering the Art of War: How Patterns of Gameplay Influence Skill in Halo, in Proceedings of the International Conference on Human Factors in Computing Systems (CHI 2013), ACM, April 2013
Kenneth Hullett, Nachiappan Nagappan, Eric Schuh, and John Hopson, Empirical Analysis of User Data in Game Software Development, in Proceedings of Empirical Software Engineering and Measurement, ACM, 25 September 2012
Thomas Zimmermann, Bruce Phillips, Nachiappan Nagappan, and Chuck Harrison, Data-Driven Games User Research, in Proceedings of the CHI Workshop on Game User Research (CHI-GUR 2012), May 2012
Kenneth Hullett, Nachiappan Nagappan, Eric Schuh, and John Hopson, Data Analytics for Game Development (NIER Track), in Proceedings of the International Conference on Software Engineering, ACM, May 2011