Real-Time, 3-D Scene Capture and Reconstruction
We demonstrate a novel method for real-time 3D scene capture and reconstruction. Using several live color images, we build a high resolution voxelization of the visible surfaces. The key to our approach is an efficient sparse voxel representation ideally suited to Graphics Processing Unit (GPU) acceleration. We store only those voxels that contain the visible surfaces, leading to a compact representation for the 3D model.
Publications
- C. Zhang, Q. Cai, P. Chou, Z. Zhang, and R. Martin-Brualla, Viewport: A Fully Distributed Immersive Teleconferencing System with Infrared Dot Pattern, in IEEE MultiMedia, vol. 20, no. 1, pp. 17-27, IEEE Computer Society, 2013
- Jianfeng Wang, Cha Zhang, Wenwu Zhu, Zhengyou Zhang, Zixiang Xiong, and Philip A. Chou, 3D Scene Reconstruction by Multiple Structured-Light Based Commodity Depth Cameras, in Int'l Conf. on Acoustics, Speech, and Signal Processing, IEEE, March 2012
