
Influence diffusion dynamics and influence maximization in social networks
 Seed minimization with probabilistic coverage guarantee [KDD'14, arXiv: 1402.5516]: We look into the optimization problem of minimizing the seed set to ensure a probabilistic influence coverage guarantee. The main difficulty is that the objective function is not submodular. We provide theoretical analysis on the approximation guarantee of this problem and experimental study on the effectiveness of our algorithm.
 Active friending in social networks [KDD'13, arXiv: 1302.7025]: Active friending provides a new perspective on using social influence in social networks. Instead of finding seed nodes to maximize influence, it needs to find influence pathways to maximize influence. We provide efficient algorithms for finding intermediate nodes so as to increase the probability of a target node accepting the friending request.
 Scalable influence maximization: We study new algorithms and heuristics to improve the speed of finding influential nodes in a social network for viral marketing.
 MixedGreedy and DegreeDiscount [KDD'09]: improve the greedy algorithm by edge sampling, and propose DegreeDiscount for uniform independent cascade model.
 PMIA [KDD'10, DAMI'12]: scalable heuristic for the independent cascade model, using local tree structures to speed up influence computation for 3 orders of magnitude.
 LDAG [ICDM'10, MSRTR2010133]: scalable heuristic for the linear threshold model, using local directed acyclic graph structures to speed up influence computation for 3 orders of magnitude.
 IRIE [ICDM'12, arXiv:1111.4795]: even faster scalable heuristic combining efficient influence ranking with influence estimation method, achieving up to 2 orders of magintude faster than PMIA in the independent cascade model.
 Dataset used: [data for two collaboration graphs NetHEPT and NetPHY][DBLP graph data]
 Code is available upon request by email
 Influence diffusion modeling and maximization for complex social interactions: We model complex social interactions including negative opinions due to product defects, competitive influence diffusion, and friend/foe relationships, and study influence maximization problem in these contexts.
 ICN model and MIAN algorithm [SDM'11, MSRTR2010137]: We extend the independent cascade model to incorporate the emergence and propagation of negative opinions due to product defects, and study the influence maximization problem in this new model.
 Competitive influence diffusion CLT model and influence blocking maximization algorithm CLDAG in [SDM'12, arXiv:1110.4723]: We study the competitive linear threshold model, and propose efficient heuristic algorithm CLDAG for selecting the positive seed set that most effectively block the diffusion of negative influence.
 Timecritical influence maximization with timedelayed diffusion process [AAAI'12, arXiv:1204.3074]: We study influence maximization in which diffusion on each step may be delayed, and the objective is to maximize influence spread within a certain deadline. Both IC and LT models are extended, and efficient algorithms are proposed and evaluated.
 Influence diffusion dynamics and maximization in networks with friend and foe relationships [WSDM'13, arXiv:1111.4729]: We extend the voter model to signed networks representing both friend and foe relationships, and study the influence diffusion dynamics and influence maximization problem in this context.
 Participation maximization based on influence in online discussion forums [ICWSM'11, MSRTR2010142]: We propose and study the participation maximization problem in online discussion forums, in which forum participation is determined by influence propagation through forum users.

Properties of smallworld networks
 Navigability of smallworld networks [WWW'15, arXiv:1411.4097]: We provide a gametheoretic formulation of navigable smallworld networks to explain why real networks are often navigable. We provide strong theoretical and empirical results showing that navigable smallworld network is the only stable equilibrium in the game. Our payoff function balances distance with relationship reciprocity, and this is the first work providing a surprising connection between relationship reciprocity and network navigability.
 Complex routing in smallworld networks [arXiv:1503.00448]: We define the decentralized routing problem of the complex contagion, which is the diffusion behavior in which a node is activated if and only if the number of its active friends is above a certain threshold greater than 1. We study the routing efficiency of complex contagions, and show that in Kleinberg's smallworld networks, the decentralized routing time is polynomial to the size of the graph in all parameter range, which means it cannot be efficient.
 The hyperbolicity of smallworld and treelike random graphs [ISAAC'12, arXiv:1201.1717]: There are empirical evidence that many realworld networks such as Internet or social networks are hyperbolic, and theoretical studies show that hyperbolic networks allow efficient decentralized routing behavior. We study the hyperbolicity of Kleinberg smallworld random graphs and a family of treelike random graphs. Our results show that Kleinberg smallworld graphs are not strongly hyperbolic, which indicates that efficient decentralized routing does not imply graph hyperbolicity.

Combinatorial online learning
 Combinatorial pure exploration [NIPS'14]: We study the problem of how to explore stochastic arms efficiently so that in the end we can output a subset of arms satisfying certain combinatorial constraint (kset, matching, spanning tree, etc.) and maximizing the sum of expected rewards of these arms with high probability. We provide generic fixconfidence and fixbudget algorithms and prove a lower bound on sample complexity, which implies that our fixconfidence algorithm is tight (up to a logarithmic factor) for combinatorial constraints formed by bases of a matroid.
 Combinatorial partial monitoring [ICML'14, supplementary material]: We study the online learning problem where the optimization problem is combinatorial (e.g. matching) and thus the action space is exponentially large, and the feedback is limited. We provide efficient solutions to this problem, and demonstrate how to apply it to problems such as crowd sourcing task allocations.
 Combinatorial multiarmed bandit [ICML'13, supplementary material, extended version with a bug fix: arXiv:1407.8339]: We provide a general stochastic framework that encompasses a large class of combinatorial multarmed bandit problems, including many nonlinear reward problems not considered before. We provide a CUCB learning algorithm with a tight analysis to show its regret bound. The framework can be applied to solve online learning problems with nonlinear reward functions such as probabilistic maximum coverage for online advertising, social influence maximization, as well as many optimization problems with linear reward functions.

Networked game theory and economics
 Sybilproof mechanisms in query incentive networks [EC'13, arXiv:1304.7432]: Query incentive networks investigate how to design incentives to allow queries to be propagated to a large fraction of networks so as to find the answers to the queries. We study sybilproof mechanisms for query incentive networks, and show that a class of direct referral mechanisms is both cost effective and avoid users creating fake identities (sybils) in the network.
 Pricing and revenue maximization with social influence consideration [WINE'11, arXiv:1007.1501]: We study the revenue maximization problem in selling a digital product in a social network where social influence affects agents' purchasing decisions.
 Gametheoretic approach to overlapping community detection [DMKD'10 special issue on ECML PKDD'10]: We propose a community formation game and use its equilibrium to detect overlapping communities in social networks.
 Bounded budget betweenness centrality game [ESA'09, MSRTR2008167, MSRTR200978]: We study a strategic network formation game in which nodes strategically select connections to other nodes to maximize their betweenness centralities in the network.