Kael Rowan

Kael Rowan
SENIOR RSDE
.

Kael Rowan is a Senior Research Software Design Engineer in Microsoft Research, focusing on the next generation of software development.

His latest updates can be found on his blog at http://blogs.msdn.com/kaelr

Publications
  • Kael Rowan, Robert DeLine, Andrew Bragdon, and Jens Jacobsen, Debugger Canvas: Industrial Experience with the Code Bubbles Paradigm, International Conference on Software Engineering, 2 June 2012
    At ICSE 2010, the Code Bubbles team from Brown University and the Code Canvas team from Microsoft Research presented similar ideas for new user experiences for an integrated development environment. Since then, the two teams formed a collaboration, along with the Microsoft Visual Studio team, to release Debugger Canvas, an industrial version of the Code Bubbles paradigm. With Debugger Canvas, a programmer debugs her code as a collection of code bubbles, annotated with call paths and variable values, on a twodimensional pan-and-zoom surface. In this experience report, we describe new user interface ideas, describe the rationale behind our design choices, evaluate the performance overhead of the new design, and provide user feedback based on lab participants, post-release usage data, and a user survey and interviews. We conclude that the code bubbles paradigm does scale to existing customer code bases, is best implemented as a mode in the existing user experience rather than a replacement, and is most useful when the user has a long or complex call paths, a large or unfamiliar code base, or complex control patterns, like factories or dynamic linking.
  • Robert DeLine, Gina Venolia, and Kael Rowan, Software Development with Code Maps, in Communications of the ACM, vol. 53, no. 8, pp. 48-54, Association for Computing Machinery, Inc., 4 July 2010
    Could those ubiquitous hand-drawn code diagrams become a thing of the past? (NOTE: Also appears in ACM Queue 8:7, Aug 2010.)
  • Robert DeLine and Kael Rowan, Code Canvas: Zooming towards Better Development Environments, in Proceedings of the International Conference on Software Engineering (New Ideas and Emerging Results), Association for Computing Machinery, Inc., 2 May 2010
    The user interfaces of today’s development environments have a “bento box” design that partitions information into separate areas. This design makes it difficult to stay oriented in the open documents and to synthesize information shown in different areas. Code Canvas takes a new approach by providing an infinite zoomable surface for software develop-ment. A canvas both houses editable forms of all of a project’s documents and allows multiple layers of visualization over those documents. By uniting the content of a project and in-formation about it onto a single surface, Code Canvas is de-signed to leverage spatial memory to keep developers orient-ed and to make it easy to synthesize information.
  • Kael Rowan, Code Canvas, in Kael Rowan's Blog, 26 March 2009
    Code Canvas is an experimental research platform for building a spatial development environment. It lets us explore design alternatives when dealing with source code on an infinitely scalable two-dimensional surface.
Kael Rowan's Blog
Share
Share this page on Facebook
Share this page on Twitter
Share this page on LinkedIn
E-mail this page
RSS feeds