I am a senior researcher with Microsoft Research in the neXus group. My research focuses on understanding how knowledge flows among people and building systems to make it flow more freely.
I am currently working on projects related to video communication and telepresence. I am interested in its application to both work and personal contexts. Most of my work has been with synchronous communication, but asynchronous video is also of interest.
- John C. Tang, Gina Venolia, and Kori M. Inkpen, Meerkat and Periscope: I Stream, You Stream, Apps Stream for Live Streams, ACM – Association for Computing Machinery, 7 May 2016.
- Carman Neustaedter, Gina Venolia, Jason Procyk, and Daniel Hawkins, To Beam or Not to Beam: A Study of Remote Telepresence Attendance at an Academic Conference, in Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, ACM, New York, NY, USA, February 2016.
- Gina Venolia, John C. Tang, and Kori Inkpen, SeeSaw: I See You Saw My Video Message (Best Paper Award), ACM – Association for Computing Machinery, 24 August 2015.
- Irene Rae, Bilge Mutlu, Gary M. Olson, Judith S. Olson, Leila Takayama, and Gina Venolia, Everyday Telepresence: Emerging Practices and Future Research Directions, in CHI 2015 Extended Abstracts, ACM – Association for Computing Machinery, 18 April 2015.
- Irene Rae, Gina Venolia, John C. Tang, and David Molnar, A Framework for Understanding and Designing Telepresence, in Proc. CSCW 2015, ACM – Association for Computing Machinery, 14 March 2015.
More About Me
I have been at Microsoft Research since 1998, and have worked on a variety of topics including speech UI's, soft keyboards, peripheral awareness, email UI, and tools to support team work within software development teams.
Before joining Microsoft, I was at Cosmo Software, a now-defunct division of the all-but-defunct Silicon Graphics. My main contribution there was the user interface design for Cosmo PageFX, a novel tool for developing animated elements for web pages using VRML. PageFX had a very cool visual language for describing the causal chain of events and animation effects.
Before that, I was at Apple Computer for 15 years. Most of my time there was spent in the Advanced Technology Group. I shipped a number of things, including the QuickDraw 3D User Interface Guidelines and Toolbox, the Apple Game Sprockets APIs, mouse acceleration (twice!) and LisaTerminal.
I'm a California native. I enjoy adventuring on my motorcycles and tormenting (and being tormented by) my two dachshunds.