My research interests span across various domains in Computer Science, covering theory of computing, combinatorial algorithm design/analysis, artificial intelligence, computer system modeling/consolidation, circuit algorithms, and multimedia applications. Most of my works are motivated by the real-world problems I encountered inside Microsoft. See a selected publication list below for more details.
I can be reached at firstname.lastname@example.org .
- Bojun Huang, Pruning Game Tree by Rollouts, in AAAI 2015, AAAI - Association for the Advancement of Artificial Intelligence, November 2014.
- Bojun Huang and Thomas Moscibroda, Conflict Resolution and Membership Problem in Beeping Model, in International Symposium on Distributed Computing (DISC) 2013, October 2013.
- Bojun Huang and Thomas Moscibroda, Large-Scale Heterogeneous Storage Optimization under Resource Capacity Constraints, July 2014.
- Bojun Huang, Sequential Resource Allocation with Positional Costs, arxiv.org, April 2014.
- Bojun Huang and Zenglin Xia, Allocating inverted index into flash memory for search engines (abstract only), in Proceedings of the 20th international conference on World Wide Web (WWW), ACM, New York, NY, USA, 2011.
- Bojun Huang, Notes on Artificial Intellegence (什么是人工智能? in Chinese), NEWTON - Science World, March 2014.
- Bojun Huang, How Computers Play Board Games (电脑是如何下棋的? in Chinese), NEWTON - Science World, April 2014.
- Bojun Huang, Notes on the Turing Test "Passed" Recently (图灵测试与人工智能 in Chinese), 22 August 2014.