Currently on exhibit: Jason Salavon: Bits of Flow
Bits of Flow is a digital artwork crafted specifically for the video columns in the Studio 99 atrium space. Using real-time web-scraped source code as raw material, it visualizes the 100 most visited websites in the US as idiosyncratic, interconnected particle systems.
Each of these visualizations (one per column face) is seeded according to the properties of the original site source code. Whitespace in the source, for example, is invisible and has repulsive properties, while punctuation has a wide attractive range, etc. From this initial state, the work proceeds as a 2-3 minute real-time simulation as these forces interact in surprising ways. Read more...
MSR Fiber Arts group
August 12 – September 15, 2014
We wanted to create a large-scale, hand-made, community-sourced project in the spirit of modern Maker Culture that combines elements of traditional, artisan handcraft with digital principles of engineering, data visualization, and interaction design.
In doing this we hoped to make a larger statement around the evolution of gender stereotypes in the 21st century by juxtaposing the tangible, tactile, traditionally female-focused activity of fiber-based handwork forms with the intangible, digital, historically male-dominated culture of computer science. Read more...
Having created gigapixel (multi-billion pixel) sized images of cities, we found them fascinating to explore but also surprising devoid of the most exciting part of a city, its people. Thus, we set out to produce an image populated with interesting things to find, and the Seattle Gigapixel ArtZoom project was born. You can now enjoy it at http://gigapixelartzoom.com/. Read more...
The Electric Sheep Software Artwork
January 16 – March 14, 2014
The Electric Sheep is an infinite animation created by the collective intelligence of 450,000 computers and people. It is an artificial life-form based on a combination of mathematics, genetic algorithms, crowdsource, and open source. This talk will review the mechanism and purpose of the Electric Sheep project, as well as its history and related software artworks by Scott Draves. Along the way we will address questions such as: Can a finite program produce an infinite artwork? Can computers be truly creative, or do they merely recombine what is fed to them? What is the essence of life, and can it be reproduced in digital form? What is the relationship between man and machine?
December 3, 2013 – January 16, 2014
'Instance', is a presentation of work produced in collaboration with researchers and engineers during James George's residency at Microsoft Research. Fascinated by the way that emerging technology affects culture on a personal level, George focused on appropriating the possibilities he discovered here towards concepts that explore how technologically shapes, expands and limits visual perception. Read more...
Microsoft Research Redmond Interns
August 2 – September 18, 2013
Painting Show – 20 Microsoft Research Interns took part in a painting class where they each created their interpretation of the Seattle waterfront.
Faux Show – Interns created poster presentations, but not on their actual work. They came up with impossible, improbable, impractical, irrational, and/or implausible projects. These are the results.
Unflattening: A Dissertation in Comics Form Reimagines Inquiry
Nick Sousanis, Teachers College, Columbia University
June 28 – July 31, 2013
Nick Sousanis cultivates his creative practice at the intersection of image and text. Currently a doctoral candidate at Teachers College, Columbia University, he is writing and drawing his dissertation entirely in comic book form – the first of its kind. The work poses a challenge to the long-held tradition of verbal dominance within academic institutions. In relying on the verbal as our sole tool for conducting serious study, what possibilities are we missing? What avenues for discourse become available when we embrace a multiplicity of approaches to making meaning?
Neel Joshi and Asta Roseway, MSR Redmond
May 16 – June 24, 2013
Virus is a conceptual art installation that explores the idea of creating an organism that is fed by the people and activity in the building. The organism is invasive, infectious, and intelligent.
Stage 1 (mid-May – June 9) consisted of the organism’s initial conception and growth, and played with the idea of art “consuming” art. Virus was designed to take over (digitally/physically) a current show, growing as a function of time and foot traffic as captured by a Kinect. When a person walked by, their silhouette was captured and then rendered over existing content, giving the appearance that the content itself had been tampered with or “graffitied” over. As time progressed, the virus continued to consume until the entire exhibit was nothing but the virus. Physical silhouettes were manually cut, painted, and placed in concert with the digital growth.
Now fully grown, the virus has evolved and become aware of us and itself. In Stage 2 (June 10 – 24), there is physical grouping and digital organization, reflected by the Virus mimicking us. Now, the captured Kinect images are impressionistically rendered by the Virus. When a person walks by the exhibit, their image is rendered using their own silhouette. Previous renderings are displayed across the columns, giving a snapshot of past activity in the space.
Employees of Microsoft Research Worldwide
February 22 – May 16, 2013
This exhibit features 87 photographs from employees from all of Microsoft’s labs, including Cambridge, Beijing, and the newest lab, Microsoft Antarctica. Microsoft Antarctica is currently hiring anyone who enjoys being cold, being alone, and being attacked by angry penguins who do not believe that “big data” is the future.
Employees of Microsoft Research Redmond
January 25 – February 18, 2013
An exhibition of projects from MSR MakeFest.
The Fifth Quadrant
Employees of Microsoft Research Redmond
November 15, 2012 – January 5, 2013
The opening exhibition for Studio 99 featuring work from members of Microsoft Research Redmond.