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Interactive 3D Technologies
Interactive 3D Technologies

Interactive 3D technologies (I3D) combines research on 3D graphics, computer vision, machine learning, novel hardware, augmented reality and NUI. Our remit is to demonstrate radically new user experiences built using state-of-the-art vision and graphics algorithms, and novel sensing or display hardware. Our projects mix theory and practice, meaning we research new algorithms and techniques, but also build complex systems, and demonstrate our results practically.


  • Holoportation is live!
  • 3 papers accepted to appear at SIGGRAPH 2016.
  • 3 papers accepted to appear at CVPR 2016 (2 Orals 1 Spotlight).
  • Very proud of the I3D team and their contributions to the HoloLens product that was recently announced. We've spent considerable time embedded with the product group, working on many parts of the platform!

  • We are now hiring for various positions in the I3D team (including researchers, postdocs, interns, SDEs etc), please send email to shahrami at if you are interested!


Research Themes

“Ultimate” IO This theme explores new designs for cameras for capturing reality, including acquisition of geometry, material properties and light fields, as well as novel display technologies for presenting rich digital content to users.

Reality Remixed This theme tackles the hard technical and user interface challenges in making augmented reality a reality. Key areas are real-time tracking and reconstruction, augmented reality IO hardware, and rich user experiences that blur the physical and digital.

Recovering and Understanding Reality This theme explores new probabilistic models and algorithms to infer physical properties of the scene such as lighting, materials, and semantics such as object recognition and scene understanding. We also explore applications of such methods, particularly for augmented reality.

deForm This theme explores new algorithms for representing and inferring the dynamic nature of the real world, digitally. This includes moving and deforming bodies, hands and faces of users, and our dynamic environments. We also explore new ways in which these dynamic digital representations can be used interactively.

Selected Projects