Rendering of Terrains Using Geometry Clipmaps
This is a demonstration of geometry clipmaps, a computer-graphics framework
for rendering terrains using a set of nested regular grids. The terrain is
either incrementally decompressed from a compact in-memory representation or
synthesized on the fly as auser navigates within an infinite landscape.
The demo requires a recent graphics card from NVIDIA (GeForce 6 series or
later) because it uses vertex textures.
|Date Published||31 March 2006|
|Download Size||14.57 MB|