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Rendering of Terrains Using Geometry Clipmaps

This is a demonstration of geometry clipmaps, a computer-graphics framework for rendering terrains using a set of nested regular grids. The terrain is either incrementally decompressed from a compact in-memory representation or synthesized on the fly as auser navigates within an infinite landscape. The demo requires a recent graphics card from NVIDIA (GeForce 6 series or later) because it uses vertex textures.


File Namegpugcm_20060328.msi
Date Published31 March 2006
Download Size14.57 MB
Please also refer to the project web page.