Texture Mapping Progressive Meshes

This demo shows results of parametrizing triangle meshes to support texture mapping at various levels of detail. A texture atlas is constructed that can be re-used on coarse and fine geometries. Examples include the Stanford dragon and Buddha models.

Details

TypeDownload
File Nametmpm20020905.zip
Version20020905
Date Published5 September 2002
Download Size16.53 MB

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