Texture Mapping Progressive Meshes

This demo shows results of parametrizing triangle meshes to support texture mapping at various levels of detail. A texture atlas is constructed that can be re-used on coarse and fine geometries. Examples include the Stanford dragon and Buddha models.

Download details

File Name tmpm20020905.zip
Version 20020905
Date Published 5 September 2002
Download Size 16.53 MB

Note By installing, copying, or otherwise using this software, you agree to be bound by the terms of its license. Read the license.

Share
Share this page on Facebook
Share this page on Twitter
Share this page on LinkedIn
E-mail this page
RSS feeds