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The Games for Learning Institute (G4LI) is a first-of-its-kind, multi-disciplinary, multi-institutional gaming research alliance that will provide the fundamental scientific evidence to support games as learning tools for math and science subjects among middle school students. It is great example of how technology can play a role in changing how students learn and give teachers new tools to create dynamic and effective curriculum.
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About the Institute
“Technology has the potential to help reinvent the education process, and excite and inspire young learners to embrace science, math and technology,” said Craig Mundie, chief research and strategy officer at Microsoft. “The Games for Learning Institute is a great example of how technology can change how students learn, making it far more natural and intuitive.” Read more...
Games for Learning News
Institute Partners
- Ken Perlin, New York University
- Jan Plass, New York University
- Catherine Milne, New York University
- Helen Nissenbaum, New York University
- Joel Wein, Polytechnic Institute at New York University
- Steven Feiner, Columbia University
- Bruce Homer, City University of New York
- Mary Flanagan, Dartmouth
- Colleen Macklin, Parsons
- Alex Quinn, Parsons
- Carl Skelton, Polytechnic University
- Katherine Isbister, Polytechnic University at New York University
- Andy Phelps, Rochester Institute of Technology
- Charles Kinzer, Teacher’s College
Games and Education
- Games for Learning Institute
- Gaming: Education and Scholarly Communication
- Study: Brain Age Boosts Student Math Performance by 50 Percent
- Halo 3: How Microsoft Labs Invented a New Science of Play
- Foundations of Digital Games Conference Series
Developer Resources
- Computer Gaming Resource Toolkit
- Gaming and Graphics on Microsoft Academic Resource Center
- XNA Developer Center
- Microsoft Flight Simulator Developer Resources
- GarageGames Torque X for XNA

