Kinect Academic Program

Kinect for WindowsMicrosoft Research collaborates with researchers and academia to experience the new world of motion-sensing technology provided with Kinect for Windows. Kinect for Windows transforms how people interact with computers and enables the experimentation of rich natural user interface applications that use Microsoft Kinect technology. As part of a Microsoft global initiative, a Kinect Academic Program was recently launched in the Asia-Pacific region to empower a new community of academic researchers, students, enthusiasts, and non-commercial developers by offering technical conferences, design contests, and workshops. The program has reached more than 4,000 participants and 50 universities in Asia.

Feature Story

Workshop Bolsters Chinese Research Uses of Kinect for Windows

Attendees of the Kinect for Windows workshop at Microsoft Research Asia in Beijing Attendees of the Kinect for Windows workshop at Microsoft Research Asia in Beijing On December 2, 2011, Microsoft Research Asia held the Kinect for Windows Workshop 2011 in Beijing, China. The event, which drew more than 100 participants, including faculty and students from Chinese universities, provided a forum for exploring research that utilizes Kinect for Windows. It not only offered a great opportunity for faculty members and students to showcase their Kinect-based research and exchange creative ideas, it also fostered enhanced cooperation between Chinese academic institutions and Microsoft Research Asia. Read more…

Highlights

Korea

Stewart Tansley of Microsoft Research Connections delivers a talk on Kinect for Windows in KoreaStewart Tansley of Microsoft Research Connections delivers a talk on Kinect for Windows in KoreaThe first Kinect Developer Conference was held in Korea in August 2011. It provided opportunities for approximately 400 developers and researchers to experiment with Kinect for Windows. The event was organized by Microsoft and supported by Gyeonggi Digital Contents Agency, the local government organization serving the software digital media, as a co-organizer. Following the conference, a Kinect content contest was held nationwide to encourage the exploration of creative opportunities by using Kinect for Windows in various fields including business, healthcare, education, and robotics.

China

Students collaborating and sharing demos at the China Kinect Student Summer CampStudents collaborating and sharing demos at the China Kinect Student Summer CampThe Kinect Pioneer Program was introduced by Microsoft Research Asia in June 2011, in anticipation of the release of the non-commercial Kinect for Windows Software Development Kit (SDK) beta. The program, which involved eight Chinese universities, established 25 student teams that intensely competed to create the most elegant and practical applications. By using Kinect sensor technology, the students generated applications that use depth sensing, voice and object recognition, and human motion tracking, and that are applicable to diverse topics: from education to commerce to culture and history.. Read more….

Singapore

Participants join the Kinect for Windows workshop in SingaporeParticipants join the Kinect for Windows workshop in SingaporeMicrosoft Research and co-organizers, the National University of Singapore and Nanyang Polytechnic, held the Kinect for Windows workshop in Singapore in December 2011. More than 300 attendees were motivated by the opportunity to create research applications that use Kinect technology. An in-depth technical training session on Kinect for Windows involved 30 academics in discussions about research collaboration opportunities in human-computer interaction.

Taiwan

Professor Yi-Ping Hung, National Taiwan University, delivers a keynote at the Kinect for Windows workshop in TaiwanProfessor Yi-Ping Hung, National Taiwan University, speaks at the Kinect for Windows Taiwan workshopA Kinect for Windows workshop was organized in Taiwan in December 2011 by Microsoft Research and Microsoft Taiwan. The event attracted more than 250 students and faculty and consisted of a training session and technology forum, including an in-depth technical tutorial about developing rich natural user interface applications using Kinect for Windows.

Japan

Faculty and students attend the Kinect for Windows workshop in TokyoFaculty and students attend the Kinect for Windows workshop in TokyoThe most recent Kinect for Windows workshop was organized in Japan on March 15, 2012 in conjunction with Interaction 2012, the largest domestic conference in Japan on human-computer interaction research. The workshop attracted more than 110 faculty and students and provided a forum to explore opportunities to use Kinect for Windows for creative research applications.

Collaborative Research Projects

Microsoft Research collaborates with academic institutions in the Asia-Pacific region to explore exciting research applications that use Kinect for Windows. In 2011, we announced an invitation for collaborative research proposals; after thorough technical reviews, we selected 10 universities and 13 research projects to receive funding awards, as listed below.

Institution

Project Title

Chinese Academy of Sciences

Sign Language Recognition and Translation Based on Kinect

South China University of Technology

Writing in the Air by Hands

Zhejiang University

Capturing Human Models Using Multiple Kinects

National University of Singapore

Linearizing the Xbox Kinect for Computer Vision Application

Korea Advanced Institute of Science and Technology (KAIST)

Development of Algorithms for Video Enhancement and

Editing Using Inputs from Xbox Kinect

Pohang University of Science and Technology (POSTECH)

Kinect Reality: Real-Time 3-D Scanning Based Augmented Reality

Korea Advanced Institute of Science and Technology (KAIST)

Design Multiverse: Space Computing Framework for Collaborative 3-D Idea Sketching

Yonsei University

Multi-User Source Localization

Using Audio-Visual Information of Kinect

The University of Tokyo

Online and Unsupervised Abnormal Event Detection Using Kinect Sensor

The University of Tokyo

Exploring Smile-Encouraging Environments Using Kinect

Kochi University of Technology

Enhancing Kinect-Based Interaction Effectiveness by Utilizing Various Input and Output Modalities

The University of Tokyo

A Mobile Device-Based Universal Controller for Home Appliance

Kobe University

KAT: Kinect Based Assistive Technology for Learning and Development of Children with Mental and Physical Disabilities-Behavior Recognition and Prediction

Beihang University  Early Warnings of Alzheimer’s and Parkinson’s Diseases in Elderly People by Monitoring their Motor and Cognitive Abilities with Kinect 
Institute of Automation, Chinese Academy of Sciences  Kinect-Based Visualized Language-Free Communication System 

Institute of Software,

Chinese Academy of Sciences 

EnseWing: Ensemble Playing Experience for Children Without Musical Training 

Huazhong University

of Science and Technology

Unsupervised Human Pose Correction from Depth Video Sequences