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Gaming
 

Resources and results from the former Games for Learning initiative 

Experienced professors consistently cite games and robots as a productive area for engaging students while creating real software that does meaningful things. Games and robots in the curriculum can also be used to introduce sophisticated topics such as simulation or artificial intelligence. However, in the past, it has been costly and complex to produce games and robots building blocks that faculty can use to create assignments.

Games for Learning focuses on developing innovative curricula across many topics and disciplines in partnership with faculty who are domain experts. These resources help teachers and researchers advance investigation into technologies such as embedded devices for new platforms upon which compelling computing curriculum can be based.

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Research Tools and Services

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Education and Scholarly Communication Topics