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Highlights in Research Collaboration

mHealth Summit 2009

mHealth Summit 2009From October 29 to 30, 2009, the mHealth Summit united researchers, policy-makers, and visionaries from around the world to explore research and findings related to using mobile technologies to improve public health around the world. Learn more...

Photosynth Service: How to Synth 
Photosynth, a Popular Mechanics Break-Through Award winner, lets you build a 3-D environment from your photo collection. Read more...

Web Sandbox Source Code Available under Open Source Apache License 2.0
The Live Labs Web Sandbox builds upon Microsoft experience with DHTML, Windows Live Web-based gadgets, and the Microsoft Research BrowserShield project, which pioneered JavaScript virtualization through rewriting. Learn about changes and follow community discussions on the Web Sandbox forumRead more...

Tony Hey“The Sea Change in Science Is Driven by Data and Computation” - Tony Hey
“My personal excitement since joining Microsoft derives from seeing where we have been able to play our part in the transformation of the scientific discovery process through offering unique combinations of break-through research, software assets, algorithms, and collaboration to accelerate the process of reaching insight. I see the future as holding more opportunities to innovate...” Read more...

Making Sense of Data Overload: An Innovative Approach to Progressive Data Analysis 
With the help of Microsoft Research, University of Southern California’s Cyrus Shahabi is working to help scientists manage data to provide better results, reliability, and overall accuracy of data analysis. Read more...

Games for Learning Institute

Transforming Computer Science in the Gaming Age
Video games are showing promise as a way to excite and prepare the Net generation,which has grown up on technology. New York University and its consortium of partners are matching investments from Microsoft Research to open the Games for Learning Institute, which will evaluate computer games as learning tools for science, technology, engineering, and mathematics for middle-school students (ages 11 to 13). Read more...