Hardware and Devices
Our research focuses on developing devices that will connect users more intimately, naturally, and efficiently with their computing environment. The devices range from large displays to wearable devices to micro-electro-mechanical systems. We collaborate with other groups to build the hardware that will support the next generation of software. We’ve developed ideas for new types of microphones and unique data-input devices, and we’re researching reconfigurable computing hardware. 

 

Related Projects
  • Reducing Disruption from Subtle Information Delivery during a Conversation
    With proliferation of ubiquitous access to information, the question arises of how distracting processing information can be in social settings, especially during a face-to-face conversation. In this paper, we investigate how much information users can consume during a conversation and what information delivery mode, via audio or visual aids, helps them effectively conceal the fact that they are receiving information.
  • In-Place: Interacting with Large Displays
    The great thing about large displays is their size. But their size is also the bad news - in terms of conventional interface design. Conventional UI elements may be too far to conveniently reach, or reach at all. This work is directed at exploring alternative modes of interaction which bring the interaction to the user, rather than the reverse - using various techniques and technologies. Emerging from this are new insights in how to work in natural, appropriate and engaging ways.
  • Phytics: Physical Analytics
    The goal of the Physical Analytics project, or Phytics, is to perform analytics on the physical actions of users.
  • Digits
    Digits is a wrist-worn sensor that recovers the full 3D pose of the user's hand without requiring any external sensing infrastructure or covering the hand itself (unlike data gloves). The system targets mobile settings and is specifically designed to be low-power and easily reproducible using only off-the-shelf hardware. We demonstrate the utility of Digits for a variety of application scenarios, including 3D gaming and eyes-free interaction on the move.

More projects...

Related Publications

Sergio Boixo, Troels F. Ronnow, Sergei V. Isakov, Zhihui Wang, David Wecker, Daniel A. Lidar, John M. Martinis, and Matthias Troyer, Quantum annealing with more than one hundred qubits, April 2013

Krysta M. Svore, Matthew B. Hastings, and Michael Freedman, Faster Phase Estimation, April 2013

Steve Hodges, James Scott, Sue Sentance, Colin Miller, Nicolas Villar, Scarlet Schwiderski-Grosche, Kerry Hammil, and Steven Johnston, .NET Gadgeteer: A New Platform for K-12 Computer Science Education, in SIGCSE '13 Proceedings of the 44th ACM technical symposium on computer science education , ACM, March 2013

Ivan Tashev and Malcolm Slaney, Data Driven Suppression Rule for Speech Enhancement, in Information Theory and Applications Workshop , University of California - San Diego, 14 February 2013

Steve Hodges, Stuart Taylor, Nicolas Villar, James Scott, Dominik Bial, and Patrick Tobias Fischer, Prototyping Connected Devices for the Internet of Things, in IEEE Computer, IEEE Computer Society, February 2013

More publications...

Share
Share this page on Facebook
Share this page on Twitter
Share this page on LinkedIn
E-mail this page
RSS feeds