Hardware and Devices

Connecting users more naturally with their computing environment

Our research focuses on developing devices that will connect users more intimately, naturally, and efficiently with their computing environment. The devices range from large displays to wearable devices to micro-electro-mechanical systems. We collaborate with other groups to build the hardware that will support the next generation of software. We’ve developed ideas for new types of microphones and unique data-input devices, and we’re researching reconfigurable computing hardware.



John Downs, Nicolas Villar, James Scott, Sian Lindley, John Helmes, and Gavin Smyth, A Small Space for Playful Messaging in the Workplace: Designing and Deploying Picco, in Proceedings of DIS 2014, ACM, 21 June 2014

Andrew Begel, Thomas Fritz, Sebastian Mueller, Serap Yigit-Elliott, and Manuela Zueger, Using Psycho-Physiological Measures to Assess Task Difficulty in Software Development, in Proceedings of the International Conference on Software Engineering, International Conference on Software Engineering, 4 June 2014

Taku Hachisu and Masaaki Fukumoto, VacuumTouch: Attractive Force Feedback Interface for Haptic Interactive Surface using Air Suction, in CHI 2014 Conference on Human Factors in Information Systems, ACM, 26 April 2014

eric chung, andreas nowatzyk, tom rodeheffer, chuck thacker, and fang yu, AN3: A Low-Cost, Circuit-Switched Datacenter Network, no. MSR-TR-2014-35, 12 March 2014

James Bornholt, Todd Mytkowicz, and Kathryn S. McKinley, Uncertain<T>: A First-Order Type for Uncertain Data, Architectural Support for Programming Languages and Operating Systems (ASPLOS), March 2014

More publications...