Microsoft Research is committed to building partnerships with academia to advance computer science and education. This effort extends the organization’s scope into important new areas outside core computer science via new types of strategic public-private collaborative endeavors with universities, including programs including research grants, conference support, Ph.D. fellowships, travel grants, and work with universities, institutions, and schools to disseminate innovative curricula.
- Amplifying Learning through Electronic TextbooksWith the emergence of abundant online content, cloud computing, and electronic reading devices, textbooks are poised for transformative changes. Taking into account the vast amount of existing textbooks designed for traditional printed medium and the potential for enabling new kinds of functionalities through the medium of electronic textbooks, we present the results of our research into algorithmically diagnosing and enhancing the quality of textbooks.
- Automated Problem Generation for EducationIntelligent Tutoring Systems (ITS) can significantly enhance the educational experience, both in the classroom and online. A key aspect of ITS is the ability to automatically generate problems of a certain difficulty level and that exercise use of certain concepts. This can help avoid copyright or plagiarism issues and help generate personalized workflows. This project develops technologies for problem generation in various subject domains including math, logic, and even language learning.
- VidWiki: Crowd-Enhanced Online LearningVidWiki is a project out of MSR India that leverages the crowd to improve the quality and content of online video lectures like those produced by Khan Academy, Coursera, EdX, and Udacity. Through the online platform, users annotate videos by overlaying content on top of the video. Annotations can be typed text, LaTeX equations, shapes, images, or custom pen-drawn notes directly on the canvas.
- qCards - Low-Cost Audience Polling Using Computer VisionPolling large audiences in real-time with only a webcam or smartphone and paper cards for the audience.
Benjamin Mako Hill and Andres Monroy-Hernandez, The Remixing Dilemma: the Trade-off Between Generativity and Originality, in American Behavioral Scientist, Sage, May 2013
Darren Edge, Kai-Yin Cheng, and Michael Whitney, SpatialEase: Learning Language through Body Motion, in CHI 2013 Conference on Human Factors in Information Systems, ACM, 29 April 2013
Andrew Cross, Mydhili Bayyapunedi, Edward Cutrell, Anant Agarwal, and William Thies, TypeRighting: Combining the Benefits of Handwriting and Typeface in Online Educational Videos, 29 April 2013
Steve Hodges, James Scott, Sue Sentance, Colin Miller, Nicolas Villar, Scarlet Schwiderski-Grosche, Kerry Hammil, and Steven Johnston, .NET Gadgeteer: A New Platform for K-12 Computer Science Education, in SIGCSE '13 Proceedings of the 44th ACM technical symposium on computer science education , ACM, March 2013
Benjamin Mako Hill and Andres Monroy-Hernandez, The cost of collaboration for code and art: Evidence from a remixing community, ACM Conference on Computer Supported Cooperative Work, February 2013