Microsoft Research attempts to extend the state of the art in a variety of communication and collaboration scenarios, including systems that enhance information coding and communication of media signals and computer data over packet networks, multimedia technologies and applications to enable people to reach each other easily while separated by space or time, hardware for handheld and embedded devices such as mobile phones and sensor nodes, wireless and sensor networks, and the symbiotic relationships of such research with operating systems and distributed systems.
- Reducing Disruption from Subtle Information Delivery during a ConversationWith proliferation of ubiquitous access to information, the question arises of how distracting processing information can be in social settings, especially during a face-to-face conversation. In this paper, we investigate how much information users can consume during a conversation and what information delivery mode, via audio or visual aids, helps them effectively conceal the fact that they are receiving information.
- [Big] Data StudiesData is all the buzz. It's being seen in everything and found everywhere. But what are the consequences of this vision of a data-rich world for those of us on the street; what impact if any does it have on our everyday experiences and with the things that matter most to us. Here, we aim to reflect on the rise of (big) data and investigate what it does mean for us, and what it could come to mean.
- Self Optimizing Collaborative FrameworkTwo important performance metrics in collaborative systems are local and remote response times. These response times depend on three important factors: processing architecture, communication architecture, and scheduling of tasks dictated by these two architectures. We show that it is possible to create a system that improves response times by dynamically adjusting these three system parameters in response to changes to collaboration parameters.
- Avatar Videoconferencing For WorkWe conducted a study comparing avatar conferencing with video and audio conferencing for work scenarios. We studied nine four-person teams using a within-subjects design that measured users’ perceptions and preferences across the three conferencing conditions.
Anna Macaranas, Gina Venolia, Kori Inkpen, and John Tang, Sharing Experiences over Video: Watching Video Programs Together at a Distance, in Proc. INTERACT 2013, Springer, September 2013
Juan Rubio, Kori Inkpen, Anna Ly, and Jessica Kaminsky, Enhancing Children’s Voices with Media and Technology Workshop, 24 June 2013
Akansel Cosgun, Dinei A. Florencio, and Henrik I. Christensen, Autonomous Person Following for Telepresence Robots, in 2013 IEEE International Conference on Robotics and Automation (ICRA 2013) , IEEE, May 2013
Benjamin Mako Hill and Andres Monroy-Hernandez, The Remixing Dilemma: the Trade-off Between Generativity and Originality, in American Behavioral Scientist, Sage, May 2013
Sarah Hallacher, Jenny Rodenhouse, and Andres Monroy-Hernandez, Mixsourcing: Exploring Bounded Creativity as a Form of Crowdsourcing, ACM Conference on Human Factors in Computing Systems, 29 April 2013