|
|
Many human-computer interaction technologies
are currently mediated by physical transducers such as mice,
key-boards, pens, dials, and touch-sensitive surfaces. While these
transducers have enabled powerful interaction paradigms and leverage
our human expertise in interacting with physical objects, they
tether computation to a physical artifact that has to be within
reach of the user.
As computing and displays begin to integrate
more seamlessly into our environment and are used in situations
where the user is not always focused on the computing task, it is
important to consider mechanisms for acquiring human input that may
not necessarily require direct manipulation of a physical implement.
We explore the feasibility of muscle-computer interfaces (muCIs):
an interaction methodology that directly senses and decodes human
muscular activity rather than relying on physical device actuation
or user actions that are externally visible or audible.
 |
|
As a first step towards realizing
the muCI concept, we conducted an experiment to explore the
potential of exploiting muscular sensing and processing
technologies for muCIs. We present results demonstrating
accurate gesture classification with an off-the-shelf
electromyography (EMG) device. Specifically, using 10 sensors
worn in a narrow band around the upper forearm, we were able to
differentiate position and pressure of finger presses, as well
as classify tapping and lifting gestures across all five
fingers. We conclude with discussion of the implications of our
results for future muCI designs.
|
|