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GazeMaster gaze-corrected videoconferencing project
Many desktop videoconferencing systems are
ineffective due to deficiencies in gaze awareness and sense of spatial
relationship. Previous works employ special hardware to address these problems.
GazeMaster takes a software-only approach. Heads and eyes in the video are
tracked using computer-vision techniques, and the tracking information is
transmitted along with the video stream. Receivers take the tracking information
corresponding to the video and graphically place the head and eyes in a virtual
3D space such that gaze awareness and a sense of space are provided.
Papers
- Gemmell, Jim, Zitnick, Larry, Kang, Thomas, and Toyama, Kentaro,
Software-enabled Gaze-aware Videoconferencing, IEEE Multimedia, Vol. 7, No. 4,
Oct-Dec 2000, pp. 26-35 word
postscript
- Feris, Rogrio Schmidt, Gemmell, Jim, Toyama, Kentaro, and Krueger, Volker,
Facial Feature Detection Using A Hierarchical Wavelet Face Database, Microsoft
Research Technical report MSR-TR-2002-05, January 2002. Word (2.21 MB) PDF (1.37 MB) Abstract
- Kang, Thomas, Gemmell, Jim, Toyama, Kentaro, A Warp-Based Feature Tracker,
Microsoft Research Technical Report, MSR-TR-99-80, October 1999. Word
(541 KB) Postscript
(6729 KB) Abstract
- Zitnick, C. Lawrence, Gemmell, Jim, and Toyama, Kentaro, Manipulation of
Video Eye Gaze and Head Orientation for Video Teleconferencing, Microsoft
Research Technical Report, MSR-TR-99-46, June 1999. Postscript
Word
Presentations
Talk given at UCSB, Cambridge U., U. Virginia, UCB and Stanford HTML PowerPoint
Demos
- Demo of head manipulation:
These video clips show the original
video and GazeMaster-enhanced video. The original video was shot with the camera
mounted underneath the monitor. Note that no eye-contact is ever made. Looking
at the other party's video image on the screen is perceived as looking above the
viewer. GazeMaster-enhanced video tilts the head down so that eye contact is
made when the eyes are directed at the image on the screen (and eye contact is
broken when looking to the side, and for a moment when looking up at another
window). Original video; GazeMaster enhanced video; Video
clip showing how head manipulation is performed.
- Demo of head and eye manipulation (.exe) (277 KB
zip file, requires DirectX 6.1 or higher)
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