Sound CaptureApplications in Entertainment and Gaming

Modern entertainment and gaming systems are complex systems where the human-machine interface plays a critical role. Sound capturing and enhancing for such systems poses challenges that are frequently underestimated. In this talk we will present approaches, algorithms, and technologies for ensuring proper handling of the audio part of these high end systems. It will be illustrated with demos, videos, and examples for practical applications, including Kinect for the Xbox 360.

©2010 Microsoft Corporation. All rights reserved.
  • SpeakerTashev Ivan
  • HostBob Moses, AES PNW section chair, Ivan Tashev, MSR Speech Technology Group
  • AffiliationMicrosoft Research
  • Duration02:32:11
  • Date recorded1 December 2010
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