A Whole NUI World: A New Fantastic Point of View

Natural User Interaction is the topic of this session from the 2010 Microsoft Research Faculty Summit. Presenters include
Desney Tan, Dan Morris, and Daniel Wigdor from Microsoft Research; Scott Hudson from Carnegie Mellon University; and
Johnny Lee and Michael Medlock from Microsoft.

Speaker Details

Scott Hudson is a professor in the Human-Computer Interaction Institute within the School of Computer Science at Carnegie Mellon University where he was until recently the founding director of the HCII PhD program. Elected to the CHI Academy in 2006, he has published extensively on technology-oriented HCI topics. He has regularly served on program committees for the ACM SIGCHI and UIST conferences, and served as the papers co-chair for the SIGCHI 2009 and 2010 conferences.

Johnny Chung Lee is a researcher in the Microsoft Applied Sciences group and explores novel input and output devices that can improve interaction with computing technology. His main responsibilities include advising the direction of existing hardware product lines and developing prototypes that may be developed into new products.

Lee joined Microsoft in June 2008 after graduating with a doctoral degree in human-computer interaction from Carnegie Mellon University. His research work spans a variety of topics including projection technology, multitouch input, augmented reality, brain-computer interfaces, and haptics. Lee is best known for his video tutorials on using the Nintendo Wii remote to create low-cost whiteboards and virtual reality displays, which have garnered more than 10 million views. In 2008, he was named to the prestigious TR35 list presented by Technology Review magazine to recognize the top 35 researchers in the world under the age of 35.

Usability Engineer at Microsoft in the Human Resources department. Prior to that he spent 6 years as an engineer and manager helping to found the Microsoft Games Studios User-testing group. Some of the games worked on include PC titles such as Age of Empires II, Dungeon Siege and Flight Simulator 2000 and Xbox titles Project Gotham Racing, Top Spin and Crimson Skies: High Road to Revenge. He has authored articles on the Rapid Iterative Evaluation and Testing (RITE) method, done research applied to game design, and research on schedules of reinforcement that model self control paradigms. M.A. is in Experimental Psychology with a focus on animal behavior and learning theory

Dan Morris will be receiving his Ph.D. in computer science from Stanford University this summer; his dissertation work has focused on haptics and simulation for virtual surgery. He holds an Sc.B. in neuroscience from Brown University, and has been involved in research on brain-computer interfaces for implantable neural prostetics as a consulting engineer for CyberKinetics Neurotechnology, Inc. Dan is the recipient of a National Defense Science and Engineering Graduate Fellowship.

Daniel Wigdor is a User Experience Architect at Microsoft, and an Affiliate Assistant Professor in both the Department of Computer Science & Engineering and the Information School at the University of Washington. His research interests are in human computer interaction, interactive computer graphics, and emerging post-WIMP user interfaces. He received a PhD in computer science at the DGP Lab of the University of Toronto with Prof. Ravin Balakrishnan, while working with Dr. Chia Shen at Mitsubishi Electric Research Labs.

Daniel is a recipient of the Wolfond Fellowship, and of an ACM Best Paper award. Before joining Microsoft, Daniel was a fellow at the Initiative in Innovative Computing at Harvard University, and co-founder of Iota Wireless, a startup dedicated to commercializing his research in mobile-phone text entry.

Desney is a senior researcher in the visualization and interaction area at Microsoft Research, where he manages the Computational User Experiences group in Redmond, Washington, as well as the Human-Computer Interaction group in Beijing, China. He also holds an affiliate faculty appointment in the Department of Computer Science and Engineering at the University of Washington. Desney’s research interests include human-computer interaction, physiological computing, and healthcare. However, over the years, he has worked on projects in many other domains. Desney received his Bachelor of Science in Computer Engineering from the University of Notre Dame in 1996, after which he spent a couple of years building bridges and blowing things up in the Singapore Armed Forces. He later attended Carnegie Mellon University, where he worked with Randy Pausch and earned his PhD in Computer Science in 2004. Desney was honored as one of MIT Technology Review’s 2007 Young Innovators Under 35 for his work on brain-computer interfaces. He was also named one of SciFi Channel’s Young Visionaries at TED 2009, as well as Forbes’ Revolutionaries: Radical Thinkers and their World-Changing Ideas for his work on Whole Body Computing. As if serving as Technical Program Chair for CHI 2008 wasn’t enough, he is now serving as General Chair for CHI 2011 in Vancouver, British Columbia.

Date:
Speakers:
Dan Morris, Daniel Wigdor, Desney Tan, Johnny Chung Lee, Michael Medlock, and Scott Hudson
    • Portrait of Dan Morris

      Dan Morris

      Principal Scientist and Aspiring Rock Icon

    • Portrait of Desney Tan

      Desney Tan

      Corporate Vice President and Managing Director, Microsoft Research Redmond

    • Portrait of Daniel Wigdor

      Daniel Wigdor

    • Portrait of Jeff Running

      Jeff Running

    • Portrait of Juhan Lee

      Juhan Lee