Privacy in Video Media Spaces

Video Media Spaces are fully interconnected multi-person audio / video networks that are usually on most of the time. They benefit distributed teamwork by providing rich informal awareness and casual interactions to distance-separated colleagues. The problem is that media spaces are invasive to privacy. Deliberate abuses are possible, inadvertent violations are routine, and user and non-user apprehension runs high.
These issues arise out of subtle interactions between the technical factors of media space design / implementation and the human and social factors of privacy. Accordingly, in this talk I will approach this problem from two perspectives.
First, I take a bottom-up approach that focuses on technology for privacy preserving video media spaces. I give demos of the Collabrary toolkit for rapidly implementing working system media space prototypes, and discuss the results of evaluations of the blur and pixelise video distortion filters for balancing awareness and privacy in home and office environments.
Second, I pursue a top-down approach that draws from social science theory of privacy. I present a comprehensive vocabulary that embodies this theory and a method, called “privacy inventories”, for systematically describing and analysing the privacy-design link. This theoretical approach disambiguates the many subtle interrelated facets of privacy and reveals hidden assumptions and omissions in a system’s support for it.
This talk will be of interest to anyone seeking a structured way for thinking about privacy and computer system design / use, and will be accessible to both computer scientists and social scientists.

Speaker Details

Michael recently completed his Ph.D. in computer science at the University of Calgary (Canada) supervised by Dr. Saul Greenberg. His dissertation work on privacy in video media spaces has allowed him to straddle both technical and theoretical aspects of CSCW research. He loves the “nuts and bolts” of building real-time distributed CSCW systems, particularly the software / hardware infrastructure for building them and the toolkits that wrap this infrastructure up for rapid prototyping. And, he enjoys examining system design and use learning from social science theory of distributed and co-located group living, work and play. Mike has done two internships with Microsoft in the US, where he built the first working system prototypes for the Microsoft Research Sideshow peripheral awareness display and the Enhanced Telephony system (now part of Microsoft Office Communicator 2005).

Date:
Speakers:
Michael Boyle
Affiliation:
University of Calgary
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