Li-Yi Wei, Sylvain Lefebvre, Vivek Kwatra, and Greg Turk
Recent years have witnessed significant progress in example-based texture synthesis algorithms. Given an example texture, these methods produce a larger texture that is tailored to the user's needs. In this state-of-the-art report, we aim to achieve three goals: (1) provide a tutorial that is easy to follow for readers who are not already familiar with the subject, (2) make a comprehensive survey and comparisons of different methods, and (3) sketch a vision for future work that can help motivate and guide readers that are interested in texture synthesis research. We cover fundamental algorithms as well as extensions and applications of texture synthesis.
|Published in||Eurographics '09 State of the Art Reports (STARs)|
Copyright © 2004 by The European Association for Computer Graphics.