Lucia Terrenghi, David Kirk, Abigail Sellen, and Shahram Izadi
This work presents the results of a comparative study in
which we investigate the ways manipulation of physical
versus digital media are fundamentally different from one
another. Participants carried out both a puzzle task and a
photo sorting task in two different modes: in a physical 3-
dimensional space and on a multi-touch, interactive tabletop
in which the digital items resembled their physical
counterparts in terms of appearance and behavior. By
observing the interaction behaviors of 12 participants, we
explore the main differences and discuss what this means
for designing interactive surfaces which use aspects of the
physical world as a design resource.
|Published in||Proceedings of CHI Conference on Human Factors in Computing Systems|
|Publisher||Association for Computing Machinery, Inc.|
Copyright © 2007 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept, ACM Inc., fax +1 (212) 869-0481, or email@example.com. The definitive version of this paper can be found at ACM’s Digital Library --http://www.acm.org/dl/.