Understanding Videowork

In this paper we elucidate the patterns of behavior of home

movie makers through a study of 12 families and a separate

focus group of 7 teenagers. Analogous to a similar study of

photowork [13], the goal is to provide a deeper

understanding of what people currently do with video

technologies, balancing the preponderence of techno-centric

work in the area with appropriate user-centric insight.

From our analysis, we derive a videowork lifecycle to frame

the practices users engage in when working with video

technologies in the home, and uncover two broad types of

video usage therein. This has implications for how we

conceive of and devise tools to support these practices, as

we discuss.

In  Proceedings of CHI Conference on Human Factors in Computing Systems

Publisher  Association for Computing Machinery, Inc.
Copyright © 2007 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept, ACM Inc., fax +1 (212) 869-0481, or permissions@acm.org. The definitive version of this paper can be found at ACM’s Digital Library --http://www.acm.org/dl/.

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