Distributing Streaming Media Content using Cooperative Networking

In this paper, we discuss the problem of distributing streamingfl

media content, both live and on-demand, to a large numberfl

of hosts in a scalable way. Our work is set in the context offl

the traditional client-server framework. Specifically, we considerfl

the problem that arises when the server is overwhelmedfl

by the volume of requests from its clients. As a solution,fl

we propose Cooperative Networking (CoopNet), where clientsfl

cooperate to distribute content, thereby alleviating the loadfl

on the server. We discuss the proposed solution in some detail,fl

pointing out the interesting research issues that arise,fl

and present a preliminary evaluation using traces gatheredfl

at a busy news site during the flash crowd that occurred onfl

September 11, 2001.

nossdav2002-final.pdf
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In  Int'l Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV)

Publisher  Association for Computing Machinery, Inc.
Copyright © 2002 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept, ACM Inc., fax +1 (212) 869-0481, or permissions@acm.org. The definitive version of this paper can be found at ACM’s Digital Library --http://www.acm.org/dl/.

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