Book 3 of reprints from my IEEE Computer Graphics and Applications column

Get it at www.amazon.com/gp/product/1558608605

Table of Contents

- Notation
- How to Draw a Sphere Part 1, Basic Math
- How to Draw a Sphere Part 2, Coordinate Systems
- How to Draw a Sphere Part 3, The Hyperbolic Horizon
- The Truth About Texture Mapping
- Consider the Lowly 2x2 Matrix
- Calculating Screen Coverage
- Fugue for MMX
- Floating-point Tricks
- A Ghost in a Snowstorm
- W Pleasure, W Fun
- Ten More Unsolved Problems in Computer Graphics
- The Cross Ratio
- Inferring Transforms
- How Many Different Rational Parametric Cubic Curves Are There? Part 1, Inflection Points
- How Many Different Rational Parametric Cubic Curves Are There? Part 2, The "Same" Game
- How Many Different Rational Parametric Cubic Curves Are There? Part 3, The Catalog
- A Bright Shiny Future
- Optimizing C++ Vector Expressions
- Polynomial Discriminants, Part 1, Matrix Magic
- Polynomial Discriminants, Part 2, Tensor Diagrams
- Tensor Contraction in C++

Publication type | Book |

URL | http://www.amazon.com/gp/product/1558608605 |

Pages | 327 |

ISBN | 1-55860-860-5 |

Publisher | Morgan Kaufmann Publishers All copyrights reserved by Morgan Kaufmann Publishers 2003. |

James F. Blinn. Jim Blinn's Corner: A Trip Down the Graphics Pipeline, Morgan Kaufmann Publishers, 1996.

James F. Blinn. Jim Blinn's Corner: Dirty Pixels, Morgan Kaufmann Publishers, 1998.

- A Homogeneous Formulation for Lines in 2 Space
- Blue Screen Matting
- Resolving Non-Binary Cyclic Occlusions with Image Compositing

> Publications > Jim Blinn's Corner: Notation, Notation, Notation