Book 3 of reprints from my IEEE Computer Graphics and Applications column

Get it at www.amazon.com/gp/product/1558608605

Table of Contents

0. Notation

1. How to Draw a Sphere Part 1, Basic Math

2. How to Draw a Sphere Part 2, Coordinate Systems

3. How to Draw a Sphere Part 3, The Hyperbolic Horizon

4. The Truth About Texture Mapping

5. Consider the Lowly 2x2 Matrix

6. Calculating Screen Coverage

7. Fugue for MMX

8. Floating-point Tricks

9. A Ghost in a Snowstorm

10. W Pleasure, W Fun

11. Ten More Unsolved Problems in Computer Graphics

12. The Cross Ratio

13. Inferring Transforms

14. How Many Different Rational Parametric Cubic Curves Are There? Part 1, Inflection Points

15. How Many Different Rational Parametric Cubic Curves Are There? Part 2, The "Same" Game

16. How Many Different Rational Parametric Cubic Curves Are There? Part 3, The Catalog

17. A Bright Shiny Future

18. Optimizing C++ Vector Expressions

19. Polynomial Discriminants, Part 1, Matrix Magic

20. Polynomial Discriminants, Part 2, Tensor Diagrams

21. Tensor Contraction in C++

Publisher  Morgan Kaufmann Publishers
All copyrights reserved by Morgan Kaufmann Publishers 2003.

Details

TypeBook
URL http://www.amazon.com/gp/product/1558608605
Pages327
ISBN1-55860-860-5

Previous Versions

James F. Blinn. Jim Blinn's Corner: A Trip Down the Graphics Pipeline, Morgan Kaufmann Publishers, 1996.

James F. Blinn. Jim Blinn's Corner: Dirty Pixels, Morgan Kaufmann Publishers, 1998.

> Publications > Jim Blinn's Corner: Notation, Notation, Notation