Frédéric Pighin, Richard Szeliski, and David H. Salesin
November 2002
We present a new set of techniques for modeling and animating realistic faces from photographs and videos. Given a set of face photographs taken simultaneously, our modeling technique allows the interactive recovery of a textured 3D face model. By repeating this process for several facial expressions, we acquire a set of face models that can be linearly combined to express a wide range of expressions. Given a video sequence, this linear face model can be used to estimate the face position, orientation, and facial expression at each frame.We illustrate these techniques on several datasets and demonstrate robust estimations of detailed face geometry and motion.
![]() PDF file |
In International Journal of Computer Vision
Publisher Springer Verlag
All copyrights reserved by Springer 2002.
| Type | Article |
| Pages | 143-169 |
| Volume | 50 |
| Number | 2 |