Rajesh Hegde and Prasun Dewan
18 September 2008
Physical proximity supports various forms of ad-hoc collaboration among developers such as opportunistic task adaptation and helping co-developers when they are stuck . Connecting the input/output flows of stand-alone programming environments of distributed developers offers the potential to support such collaboration among them. Such a connection has several components including communication sessions, awareness of others’ availability and the state of the objects on which they are working, and control channels allowing users to import edits of and share code with others and be notified when a team member has moved away from a program element of interest. It is possible to develop a collaboration-centered design that combines a variety of collaboration streams into a usable and useful user-interface, and implement the design using existing programming environment, communication, and compiler technologies.
|Published in||23rd IEEE/ACM International Conference on Automated Software Engineering|
|Publisher||Institute of Electrical and Electronics Engineers, Inc.|
© 2007 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
Prasun Dewan, Puneet Agrawal, Gautam Shroff, and Rajesh Hegde. Experiments in Distributed Side-By-Side Software Development, IEEE Computer Society, 11 November 2009.