Mediating Group Dynamics through Tabletop Interface Design

  • Meredith Ringel Morris ,
  • Anthony Cassanego ,
  • Andreas Paepcke ,
  • Terry Winograd ,
  • Ann Marie Piper ,
  • Anqi Huang

IEEE Computer Graphics and Applications | , Vol 26: pp. 65-73

We encounter tables in a variety of situations in our everyday lives—at work, school, and home as well as in restaurants, libraries, and other public venues. The ubiquity of tables results from the utility of their affordances. Tables’ horizontal surfaces permit the placement of objects, and their large surface area affords the spreading, piling, and organization of these items. Chairs afford sitting and relaxing, making work around tables leisurely and comfortable. Perhaps most importantly, tables allow face-to-face collaboration among a small group of colocated individuals. One of the primary reasons people perform tasks at tables is because of the social affordances they provide. Consequently, when designing next-generation interactive table technology, this technology’s impact on group dynamics is a key issue. The effect of group dynamics on the use of the technology likewise has important bearing on interactive table design.

Our tabletop research efforts at Stanford University have focused on how tabletop user interfaces (UIs) might respond to and even influence a user group’s social dynamics. In this article, we provide an overview of four projects:

  • Multi-User Coordination Policies (a joint research effort with Mitsubishi Electric Research Laboratories),
  • cooperative gesturing,
  • educational tabletop interfaces, and
  • Shared Interfaces for Developing Effective Social
  • Skills (Sides).