P. B. Key and D. R. McAuley
This paper looks at ways of providing quality of service (QoS) to users, based on a simple pricing scheme. It is primarily aimed at elastic traffic, and it is users rather than the network who define the flow control schemes. A framework for assessing schemes and algorithms via a distributed game is presented
|Published in||IEE Proceedings Software|
|Publisher||Institute of Electrical and Electronics Engineers, Inc.|
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