Differential QoS and pricing in networks: where flow control meets game theory

This paper looks at ways of providing quality of service (QoS) to users, based on a simple pricing scheme. It is primarily aimed at elastic traffic, and it is users rather than the network who define the flow control schemes. A framework for assessing schemes and algorithms via a distributed game is presented

keymcauley_iee99.pdf
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In  IEE Proceedings Software

Publisher  Institute of Electrical and Electronics Engineers, Inc.
© 2007 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.

Details

TypeArticle
URLhttp://research.microsoft.com/\~peterkey/Papers/ieeproc.pdf
Pages39–43
Volume146
Number2
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