Compression of Human Body Sequences Using Graph Wavelet Filter Banks
- Ha Q. Nguyen ,
- Philip A. Chou ,
- Yinpeng Chen
Int'l Conf. on Acoustics, Speech, and Signal Processing |
Published by IEEE - Institute of Electrical and Electronics Engineers
The next step in immersive communication beyond video from a single camera is object-based free viewpoint video, which is the capture and compression of a dynamic object such that it can be reconstructed and viewed from an arbitrary viewpoint. The moving human body is a particularly useful subclass of dynamic object for object-based free viewpoint video relevant to both telepresence and entertainment. In this paper, we compress moving human body sequences by applying recently developed Graph Wavelet Filter Banks to time-varying geometry and color signals living on a mesh representation of the human body. This model-based approach significantly outperforms state-of-the-art coding of the human body represented as ordinary depth plus color video sequences.
© IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.