Supporting the Creative Game Design Process with Exertion Cards

Advances in sensing technologies have led to research into exertion games that support physically effortful experiences. Despite the existence of theoretical frameworks that can be used to analyze such exertion experiences, there are few tools to support the hands-on practice of exertion game design. To address this, we present a set of design cards based on the “Exertion Framework”, grounded in our experience of creating exertion games for over a decade. We present results demonstrating the value and utility of these Exertion Cards based on our studies of their use in three workshops held over seven sessions with 134 design students and experts. We also articulate lessons learned from transforming a theoretical framework into a design tool that aims to support designers in their practice.

In  CHI 2014 Conference on Human Factors in Information Systems

Publisher  ACM
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from CHI 2014, April 26 - May 01 2014, Toronto, ON, Canada. Copyright is held by the owner/author(s). Publication rights licensed to ACM. ACM 978-1-4503-2473-1/14/04…$15.00.


> Publications > Supporting the Creative Game Design Process with Exertion Cards