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Digital leisure for development: Reframing new media practice in the global south

Nimmi Rangaswamy and Payal Arora

Abstract

Photoshopping of newlyweds, downloading the latest movies, teens flirting on social network sites and virtual gaming may seem like typical behavior in the West; yet in the context of a village in Mali or a slum in Mumbai, it is seen as unusual and perhaps an anomaly in their new media practice. In recent years, some studies (Ganesh, 2010; Mitra, 2005; Arora, 2010; 2012; Rangaswamy & Cutrell, 2012; Kavoori, Chadha & Arceneaux, 2006) have documented these leisure-oriented behaviors in the global south and argued for the need to emphasize and reposition these user practices within larger and contemporary discourses on new media consumption. Yet, for the most part, studies in the field of Information and Communication Technologies for Development (ICT4D) have duly relegated such enactments as anecdotal. This is partly due to the fact that much of this research is driven by development agendas with a strong historical bias towards the socio-economic focus (Burrell & Anderson, 2009). Data that is not directly addressing project-based outcomes is sidelined. However, as emerging economies globalize and urbanize exponentially, and their users become more critical consumers and creative contributors of digital content or ‘prosumers’ (Bruns, 2008) and arguably free laborers (Scholz, 2012) instead of classic development beneficiaries, a paradigm shift is needed in approaching this new media audience with a more open-ended, explorative and pluralistic perspective.

Details

Publication typeArticle
Published inMedia, Culture, Society
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