The Role of Physical Controllers in Motion Video Gaming

Dustin Freeman, Otmar Hilliges, Abigail Sellen, Kenton O'Hara, Shahram Izadi, and Ken Woodberry

Abstract

Systems that detect the unaugmented human body allow

players to interact without using a physical controller. But

how is interaction altered by the absence of a physical input

device? What is the impact on game performance, on a

player’s expectation of their ability to control the game, and

on their game experience? In this study, we investigate

these issues in the context of a table tennis video game. The

results show that the impact of holding a physical

controller, or indeed of the fidelity of that controller, does

not appear in simple measures of performance. Rather, the

difference between controllers is a function of the

responsiveness of the game being controlled, as well as

other factors to do with expectations, real world game

experience and social context.

Details

Publication typeInproceedings
Published inDesigning Interactive Systems (DIS 2012)
PublisherACM
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