Audio for Kinect: Nearly Impossible (invited talk)

The paper discusses aspects of the acoustical design and audio processing pipeline of Kinect, the fastest-selling electronics device in history as recorded in the Guinness Book of Records. It also covers the new scenarios and opportunities this device opens beyond gaming for building better human-machine interfaces. Speech enabled and multimodal user interfaces lead towards designing a natural and intuitive way for interacting with computers.

In  IEEE International Conference on Emerging Signal Processing Applications

Publisher  IEEE SPS


> Publications > Audio for Kinect: Nearly Impossible (invited talk)