Audio for Kinect: Nearly Impossible (invited talk)

The paper discusses aspects of the acoustical design and audio processing pipeline of Kinect, the fastest-selling electronics device in history as recorded in the Guinness Book of Records. It also covers the new scenarios and opportunities this device opens beyond gaming for building better human-machine interfaces. Speech enabled and multimodal user interfaces lead towards designing a natural and intuitive way for interacting with computers.

In  IEEE International Conference on Emerging Signal Processing Applications

Publisher  IEEE SPS

Details

TypeInproceedings
Share
Share this page on Facebook
Share this page on Twitter
Share this page on LinkedIn
E-mail this page
RSS feeds
> Publications > Audio for Kinect: Nearly Impossible (invited talk)