Demo: Sword Fight With Smartphones

We present a demonstration of a phone-to-phone Sword Fight! game. It utilizes our solution for achieving high speed 3D continuous localization described in the accompanying conference paper. The approach uses acoustic cues based on time-difference of arrival and power level. It assumes at least two microphones and one speaker per phone, which is common on new smartphones. Accelerometers and digital compasses assist in resolving ambiguous acoustic-only localization. Continuous localization is achieved with the aid of a loose time synchronization protocol and a Kalman filter. Lastly, practical gameplay issues are addressed.

sensys2011-demo-cameraready.pdf
PDF file

In  9th ACM Conference on Embedded Networked Sensor Systems

Publisher  ACM

Details

TypeInproceedings

Previous Versions

Jian Qiu, David Chu, Xiangying Meng, and Thomas Moscibroda. On the Feasibility of Real-Time Phone-to-Phone 3D Localization, ACM SenSys, November 2011.

> Publications > Demo: Sword Fight With Smartphones