In this paper we present the architecture and the main building blocks of the sound capturing and speech enhancement system of Kinect. Two blocks contribute most for achieving the final results: the surround sound echo cancellation and the microphone array processing. The Kinect device is designed to add gesture and speech to the human-machine interface of Microsoft’s gaming console Xbox, but the technologies behind Kinect go way beyond gaming and entertainment.
In International Journal on Information Technology and Security
Publisher Union of Scientists in Bulgaria