Sanjeev Mehrotra, Zhengyou Zhang, Qin Cai, Cha Zhang, and Philip A. Chou
October 2011
Depth cameras are gaining interest rapidly in the
market as depth plus RGB is being used for a variety of applications
ranging from foreground/background segmentation, face
tracking, activity detection, and free viewpoint video rendering.
In this paper, we present a low-complexity, near-lossless codec for
coding depth maps. This coding requires no buffering of video
frames, is table-less, can encode or decode a frame in close to
5ms with little code optimization, and provides between 7:1 to
16:1 compression ratio for near-lossless coding of 16-bit depth
maps generated by the Kinect camera.
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In Proceedings of MMSP
Publisher IEEE
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| Type | Inproceedings |