Sanjeev Mehrotra, Wei-ge Chen, and Zhengyou Zhang
October 2011
Audio spatialization is becoming an important part
of creating realistic experiences needed for immersive video conferencing
and gaming. Using a combined head and room impulse
response (CHRIR) has been recently proposed as an alternative
to using separate head related transfer functions (HRTF) and
room impulse responses (RIR). Accurate measurements of the
CHRIR at various source and listener locations and orientations
are needed to perform good quality audio spatialization. However,
it is infeasible to accurately measure or model the CHRIR for
all possible locations and orientations. Therefore, low-complexity
and accurate interpolation techniques are needed to perform
audio spatialization in real-time. In this paper, we present
a frequency domain interpolation technique which naturally
interpolates the interaural level difference (ILD) and interaural
time difference (ITD) for each frequency component in the
spectrum. The proposed technique allows for an accurate and
low-complexity interpolation of the CHRIR as well as allowing
for a low-complexity audio spatialization technique which can be
used for both headphones as well as loudspeakers.
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In Proceedings of MMSP
Publisher IEEE
| Type | Proceedings |