Antonio Criminisi, Toby Sharp, and Patrick Perez
11 August 2011
A Geodesic Forest is a new representation of digital color images
which yields flexible and efficient editing algorithms.
In this paper an image is decomposed into a collection of trees
(a forest) whose branches follow directions of minimum variation.
This representation enables expensive, 2D, edge-aware processing
to be cast as efficient one-dimensional operations along the tree
branches. Existing and novel contrast-sensitive editing tasks can
now be achieved by simple and effective algorithms acting on the
same tree-based image decomposition.
The contribution of this paper is three-fold: i) We introduce the
Geodesic Forests image representation which unifies a number of
previously diverse editing techniques; ii)We present a GPU-CUDA
algorithm for the efficient decomposition of an image into a complete
set of disjoint geodesic trees; iii) We describe a number of
simple algorithms to generate existing and new edge-aware image
and video effects.
The effectiveness of our algorithms is demonstrated with a number
of applications such as: texture flattening, ink painting, data-aware
resizing, diffusive painting and geodesic plotting. The high level
of parallelism of our algorithms enables them to be applied interactively
to high-resolution images (∼ 15Mpixel), and video data.
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Publisher Microsoft Research
| Type | TechReport |
| Number | MSR-TR-2011-96 |