Sociable killers: understanding social relationships in an online first-person shooter game

Yan Xu, Xian Cao, Abigail Sellen, Ralf Herbrich, and Thore Graepel

Abstract

Online video games can be seen as medium for the

formation and maintenance of social relationships. In this

paper, we explore what social relationships mean under the

context of online First-Person Shooter (FPS) games, how

these relationships influence game experience, and how

players manage them. We combine qualitative interview

and quantitative game log data, and find that despite the gap

between the non-persistent game world and potentially

persistent social relationships, a diversity of social

relationships emerge and play a central role in the

enjoyment of online FPS games. We report the forms,

development, and impact of such relationships, and discuss

our findings in light of design implications and comparison

with other game genres.

Details

Publication typeInproceedings
Published inCSCW '11 Proceedings of the ACM 2011 conference on Computer supported cooperative work
PublisherACM
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