Group Movement in World of Warcraft Battlegrounds

John L. Miller and Jon Crowcroft


Distributed Virtual Environment (DVE) topology management and

message propagation schemes have been proposed for many years. Evaluating

DVE message propagation schemes requires a variety of assumptions whose

verity significantly affects results, such as details about avatar movement

characteristics. We implemented two schemes for waypoint and hotspot

detection, and examined their applicability for characterising avatar movement.

We confirmed that waypoint detection does not yield good results for

characterising human avatar movement, and gained new insight into why by

rendering avatar movement as point clouds. We implemented an existing

hotspot detection model, and proposed an enhancement to help overcome one

limitation of cell-based hotspot detection. We were able to immediately apply

this hotspot detection technique to help analyse group movement. We

discovered that although a third of movement time in the battlegrounds is spent in inter-node journeys, less than a quarter of these journeys are made in groups.


Publication typeArticle
Published inInternational Journal of Advanced Media and Communication
PublisherInderscience Enterprises Ltd.
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