W. Keith Edwards, Mark W. Newman, Jana Sedivy, Trevor Smith, and Shahram Izadi
Interoperability among a group of devices, applications, and services is typically predicated on those entities having some degree of prior knowledge of each another. In general, they must be written to understand the type of thing with which they will interact, including the details of communication as well as semantic knowledge such as when and how to communicate. This paper presents a case for "recombinant computing" -- a set of common interaction patterns that leverage mobile code to allow rich interactions among computational entities with only limited a priori knowledge of one another. We have been experimenting with a particular embodiment of these ideas, which we call Speakeasy. It is designed to support ad hoc, end user configurations of hardware and software, and provides patterns for data exchange, user control, discovery of new services and devices, and contextual awareness.
In Proceedings of the 8th annual international conference on Mobile computing and networking
Publisher Association for Computing Machinery, Inc.
Copyright © 2006 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept, ACM Inc., fax +1 (212) 869-0481, or firstname.lastname@example.org. The definitive version of this paper can be found at ACM’s Digital Library --http://www.acm.org/dl/.