Peter Key and Alexandre Proutiere
In this paper, we introduce and investigate a novel class of multipath routing games with elastic traffic. Users open one or more connections along different feasible paths from source to destination and act selfishly— seeking to transfer data as fast as possible. Users only control their routing choices , and once these choices have been made, the connection rates are elastic and determined via congestion control algorithms (e.g. TCP) which ultimately maximize a certain notion of the network utility. We analyze the existence and the performance of the Nash Equilibria (NEs) of the resulting routing games.
|Published in||Performance Evaluation Review|
|Publisher||Association for Computing Machinery, Inc.|
Copyright © 2007 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept, ACM Inc., fax +1 (212) 869-0481, or email@example.com. The definitive version of this paper can be found at ACM’s Digital Library --http://www.acm.org/dl/.