Harry Brignull, Shahram Izadi, Geraldine Fitzpatrick, Yvonne rogers, and Tom Rodden
We describe a user study of a large multi-user interactive surface deployed for an initial period within a real world setting. The surface was designed to enable the sharing and exchange of a wide variety of digital media. The setting for the study was the common room of a high school where students come together to mix, socialize, and collaborate throughout the day. We report on how the students use the new technology within their own established communal space. Findings show that the system was used extensively by the students in a variety of ways, including sharing of photos, video clips, and websites, and for facilitating social interaction. We discuss how the interactive shared surface was appropriated by the students and introduced into their everyday lives in ways that both mirrored and extended their existing practices within the communal space.
In Proceedings of the 2004 ACM conference on Computer supported cooperative work
Publisher Association for Computing Machinery, Inc.
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