A Crash Course on Texturing

  • Li-Yi Wei

MSR-TR-2005-190 |

Publication

Texturing is a fundamental technique in Computer Graphics, allowing us to represent surface properties without modeling geometric or material details. In this course, we describe the basic ideas of texturing and how we could apply textures to objects in real applications. We concentrate on the three main components of texturing: texture acquisition, texture mapping, and texture sampling. For each component, we present the fundamental algorithms as well recent innovations. We also describe implementation issues and additional application of texturing on graphics hardware.