Robert DeLine and Kael Rowan
2 May 2010
The user interfaces of today’s development environments have a “bento box” design that partitions information into separate areas. This design makes it difficult to stay oriented in the open documents and to synthesize information shown in different areas. Code Canvas takes a new approach by providing an infinite zoomable surface for software develop-ment. A canvas both houses editable forms of all of a project’s documents and allows multiple layers of visualization over those documents. By uniting the content of a project and in-formation about it onto a single surface, Code Canvas is de-signed to leverage spatial memory to keep developers orient-ed and to make it easy to synthesize information.
In Proceedings of the International Conference on Software Engineering (New Ideas and Emerging Results)
Publisher Association for Computing Machinery, Inc.
Copyright © 2007 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept, ACM Inc., fax +1 (212) 869-0481, or email@example.com. The definitive version of this paper can be found at ACM’s Digital Library --http://www.acm.org/dl/.