Book 3 of reprints from my IEEE Computer Graphics and Applications column
Get it at www.amazon.com/gp/product/1558608605
Table of Contents
0. Notation
1. How to Draw a Sphere Part 1, Basic Math
2. How to Draw a Sphere Part 2, Coordinate Systems
3. How to Draw a Sphere Part 3, The Hyperbolic Horizon
4. The Truth About Texture Mapping
5. Consider the Lowly 2x2 Matrix
6. Calculating Screen Coverage
7. Fugue for MMX
8. Floating-point Tricks
9. A Ghost in a Snowstorm
10. W Pleasure, W Fun
11. Ten More Unsolved Problems in Computer Graphics
12. The Cross Ratio
13. Inferring Transforms
14. How Many Different Rational Parametric Cubic Curves Are There? Part 1, Inflection Points
15. How Many Different Rational Parametric Cubic Curves Are There? Part 2, The "Same" Game
16. How Many Different Rational Parametric Cubic Curves Are There? Part 3, The Catalog
17. A Bright Shiny Future
18. Optimizing C++ Vector Expressions
19. Polynomial Discriminants, Part 1, Matrix Magic
20. Polynomial Discriminants, Part 2, Tensor Diagrams
21. Tensor Contraction in C++
Publisher: Morgan Kaufmann Publishers
All copyrights reserved by Morgan Kaufmann Publishers 2003.
| Type: | Book |
| URL: | http://www.amazon.com/gp/product/1558608605 |
| Pages: | 327 |
| ISBN: | 1-55860-860-5 |
James F. Blinn. Jim Blinn's Corner: A Trip Down the Graphics Pipeline, Morgan Kaufmann Publishers, 1996.
James F. Blinn. Jim Blinn's Corner: Dirty Pixels, Morgan Kaufmann Publishers, 1998.